vHUD for F1 2016 - How to use
Enabling the UDP Telemetry Output
PC users need to update the game’s configuration XML file to enabler UDP output. The file is located here (after an initial boot of the game):
You should see the tag:
<udp0 enabled="false" ip="127.0.0.1" port="20777" />
<udp1 enabled="false" ip="127.0.0.1" port="20777" />
<udp2 enabled="false" ip="127.0.0.1" port="20777" />
<udp3 enabled="false" ip="127.0.0.1" port="20777" />
Set the "enabled" value to "true" to allow the game to output to data via UDP for the selected UDP channel and set the IP address and port to where you want the packets to be sent.
The PC supports the outputting of up to 4 UDP channels to allow multiple applications to receive the UDP information. Please enable and configure the IP and port information for each channel as required.
In F1 2016, UDP telemetry output can also be transmitted from PS4 and Xbox One. To enable this, enter the options menu from the main menu (triangle / Y), then enter the settings menu - the UDP option will be at the bottom of the list. From there you will be able to enable / disable the UDP output, configure the IP address and port for the receiving application and toggle broadcast mode. Broadcast mode transmits the data across the console’s subnet to allow multiple devices on the same subnet to be able to receive this information.
Also make sure the Port chosen matches the one set up on the App.
On some devices however you might need to disable the Broadcast option on the game, and enter the right IP of the device you are using the App on.
Both devices must also be on the same network, however you can have the device running this App on Wireless and the game on a device running wired.
On the App side, you can also change which Port to use (recommended to leave the default one), as well as change units, colors and size of the App.
The App comes with two Displays, which you can switch by touching / clicking the screen.